Spring semester 2018

Project 1: ‘Kids in Space!’

Context?

Few themes speak more to the imagination of children than astronomy. Spacecraft, astronauts, stars and planets, the galaxy and the universe: space themes are ideal for children to learn in a playful way about science and technology (both in the classroom and in the home environment).

Goal?

An international and interdisciplinary mixed student group will – both pedagogical, thematically and technically – conceptualize and develop an educational mobile application on STE(A)M topics (Science, Technology, Engineering, Arts and Mathematics), with a focus on space-related topics (spaceflights, human bases on the Moon and Mars, earth observation from space to monitor e.g. climate change, …) that meet the learning objectives of the target audience (children from age 3 to 16 – to further specify in consultation with the client).

Using the pedagogical method of gamification EPS students will design an innovative digital tool that stimulates children’s fantasy, captivating them in a fascinating way about science and technology in general and about astronomy in particular.

This self-enterprising student group will be coached  by experienced lecturers of Artesis Plantijn Hogeschool Antwerpen. A focus group of students of international partners institutions will provide input and feedback and will test the mobile application with multiple audiences (pre-primary, primary and/or secondary education).

The working language of this mobile application will be English (thereby also stimulating foreign language development of the target audience).

Where?

At the department of Education and Training at AP’s hypermodern campus Spoor Noord, in close collaboration with European Space Education Resource Office (http://www.esero.be/_WP/ – website in Dutch).

Who?

Students with a heart for and a study background in:

  • Teacher training (both kindergarten, primary and secondary education)
  • ICT-electronics and Applied informatics
  • Product development
  • Graphical and digital/multimedia design
  • Comic book graphic design
  • Digital arts and entertainment – game development
  • Communication management
  • Cross-media design
  • Fine arts

Project leaflet: ‘Kids in Space’

Project 2: Mobile Learning Game for Antwerp’s Port Center

Context? 

Design a GGULIVRR game in Antwerp’s Port Center (with its in- and outside exhibition of 2.000 m²) to give young adults a unique view on what the life in this port really is. Let young adults by playing this game experience port-related profession, discover maritime business and virtually stroll along the big items in Antwerp’s Port Center maritime garden. Let them feel how it is to be in a lifeboat, let them get impressed by the size of a ship motor or let them act as a dock pilot.

Interested? Find online more background information on GGULIVRR:

Goal?

You and your team members will conceptualize and create an innovative mobile learning game tailored to young adults who are visiting Antwerp’s Port Center. Last year’s EPS student group left behind very inspiring material that you can further develop!

Where?

At Antwerp’s Port Center and AP’s hypermodern Campus Spoor Noord (in which different study programmes – such as Applied Informatics, ICT-Electronics, Teacher Training and Graphical and Digital Design – that are relevant for your project are being offered).

Condition? 

Think Exhibition 8.0! Do you want a challenge? Make Antwerp’s Port Center an even more popular destination for school visits.

Who? 

Students with a  heart for and a study background in:

  • ICT-electronics and Applied informatics
  • Teacher training
  • Communication, Marketing, Product placement
  • Graphical and digital/Multimedia design
  • Product development

Research Poster Mobile Learning Game for Antwerp’s Sport Center

Project leaflet: Mobile Learning Game for Antwerp’s Port Center

 

Project 3: On Discovery in the World of Immersive Storytelling

Context?

Immersive storytelling is a strong emerging technique that is currently finding its way into new spaces such as theatres, games, documentaries, advertising and journalism. The aim is to give people the feeling of really ‘being there’, calling on 3D gaming, virtual and augmented reality technologies in the process.

Opportunities are almost unlimited. For both journalists and artists a whole new world is opening itself in which virtual reality is becoming more and more important and relevant.

Goal?

How can a story (with a fiction, non-fiction or artistic subject) be injected with graphic, technical and narrative elements to enhance public experience? How can virtual reality and other new technologies increase the quality of journalistic and artistic productions?

Students with various study backgrounds go on a journey of exploration in the fascinating world of immersive storytelling.

Where?

At AP’s hypermodern Campus Spoor Noord (in which different study programmes – such as Applied Informatics, ICT-Electronics and Graphical and Digital Design – that are relevant for your project are being offered).

Who?

Students with a heart for and a study background in:

  • ICT-electronics and Applied informatics
  • Journalism
  • Graphical and digital/multimedia design
  • Product development
  • Fine arts
  • Cross media design

Project leaflet: On Discovery in the World of Immersive Storytelling

Project 4: Safeguarding Children and Young People in Residential Care and Foster Care

Context?

Sexual abuse of children and youth in residential youth care institutions and foster care is an undeniable and sore social problem, as evidenced by various studies. In many cases the perpetrators turn out to be peers.

Even for professionals in youth care it is difficult to recognize unacceptable sexual behavior. Often these professionals do not feel and/or prove competent in discussing and supporting healthy sexual development and behavior with/of children, young people, their (foster) parents and other professionals in order to prevent for sexual abuse in residential and/or foster care.

An ongoing research project equips higher education students and professionals with knowledge, skills, attitude and tools to be able to prevent sexual abuse of children as a professional, and to support vulnerable children in their development related to safe and healthy sexual behavior.

The higher education partners in this international research in the context of Erasmus+ are University of Strathclyde (UK – Scotland), University College Absalon (Danmark), Amsterdam University of Applied Sciences (The Netherlands) and AP University College Antwerp (Belgium).

In June 2018 the final results, obtained goals and the future plan for this international research project will be presented.

Goal?

An international and interdisciplinary student team will develop a communication strategy & roll out a communication campaign to increase social and media attention for this very sensitive theme.

As part of this campaign, the EPS student team also conceptualizes and creates a sensitizing multimedia tool that raises the attention for sexual abuse in residential youth care institutions and foster care. This innovative multimedia tool, that will be presented at the final congress of this international research project in June 2018, reveals the research results in a striking way towards both the professional field of work and the broader public opinion.

Where?

At AP’s hypermodern Campus Spoor Noord (in which different study programmes – such as Social work, Orthopedagogy, Applied informatics, ICT-Electronics and Graphical and Digital Design – that are relevant for your project are being offered).

Who?

Students with a heart for and a study background in:

  • Social work
  • Socio-educational Care work
  • Graphical and digital/multimedia design
  • ICT-electronics and Applied informatics
  • Digital arts and entertainment
  • Communication management
  • Cross-media design
  • Journalism
  • Fine arts

Project leaflet: Safeguarding Children and Young People in Residential Care and Foster Care

Project 5: International Business Corridor

Context?

The Port of Antwerp – Europe’s second largest Port – has been an indispensable link in world trade since the Middle Ages. Today, 150,000 people contribute to this success story and there is a close co-operation between private enterprises, the authorities, education partners (such as AP) and the Port Authority.

The Port of Antwerp is Belgium’s economic hub: it offers growth opportunities for both domestic and international companies, not least to companies active in the logistics market.

Goal?

A Finnish company named Haltian (https://www.haltian.com/), the client of this EPS project, is a highly innovative player in the fast growing market of Internet of Things (IoT). The company developed technologies and devices in the field of Internet of Things that have great commercial potential in the context of a logistical giant such as Port of Antwerp.

An international and interdisciplinary composed EPS student team – coached by experienced lecturers of AP University College Antwerp – will investigate Haltian’s export potential much more deeply and will create an ‘international business corridor’ towards the Belgian market for Haltian.

Outputs of this EPS project include a market analysis, an export strategy for Haltian and the organization of a commercial field visit of a Haltian delegation to Port of Antwerp in May 2018.

The EPS student team can also provide targeted technological advice to Haltian’s R&D team based on observed needs in the field of IoT in Port of Antwerp.

Where?

At AP’s hypermodern campus Spoor Noord, located at the entrance of Port of Antwerp.

Who?

Students with a heart for and a study background in:

  • Business development
  • Market research
  • ICT-electronics (with specific knowledge of and/or interest in IoT)
  • Logistics
  • Event management
  • Communication management
  • Communication and multimedia design

Project leaflet: International Business Corridor

Project 6: Every Voice & Vote Counts – An Innovative Megaphone for Socially Vulnerable Groups in Times of Elections

Context?

On Sunday, October 14 2018 the local elections in Belgium take place. Topics such as poverty reduction, social exclusion and discrimination in the housing and labor market are traditionally not central to the public debate.

However, 14% of the Belgians live in poverty. In single parent families, that percentage rises to 33%; the poverty rate of citizens with a migration background is even 40%. 1 in 8 children grow up in poverty, in Brussels even 1 to 4. Very worrying figures that deserve our politician’s and public opinion’s attention.

Goal?

This international and interdisciplinary composed EPS student team will develop a mobile application that will serve as an innovative megaphone for socially vulnerable groups in times of elections.

It is the ambition to develop an innovative and powerful tool that makes users aware of the strong impact of poverty, social exclusion and discrimination. The tool will make it clear to users that poverty is also a result of political choices: through this mobile application, policy makers will be encouraged to express themselves on these social issues in the months preceding the local elections.

The development of this mobile application will be done in close consultation with poverty organizations and people who live in poverty.

Where?

At AP’s campus Spoor Noord, a hypermodern campus located in an Antwerp district affected by poverty & social exclusion and where many social organizations are active in the field.

Who?

Students with a heart for and a study background in:

  • Social work
  • Socio-educational Care work
  • Graphical and digital/multimedia design
  • ICT-electronics and Applied informatics
  • Product development
  • Digital arts and entertainment
  • Communication management
  • Cross-media design
  • Journalism
  • Fine arts

Project leaflet: Every Voice & Every Vote Counts – An Innovative Megaphone for Socially Vulnerable Groups in Times of Elections

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